If its generally poor soil, you might consider cotton or haygrass or somesuch, or healroot more for the sake of something low-maintenance to prevent wild trees from taking seed there for a long term than actually expecting output from planting that particular field.Īn even cheaper option in terms of never having to maintain once built is to simply install flooring within the 'white range' of the wind turbine (the range that must be kept clear for the turbine to function effectively - though note I have noticed that trees adjacent to but not inside the white box will still obstruct the win turbine). In fact I find they're a great way to help keep wind turbines clear of trees (trees do obstruct wind turbines, lowering their power output) because your farmers will keep cutting down any plants other than the crops that are supposed to be growing there. The wind turbines exclusion zone (718 white rectangle) is visible when the turbine is selected, or when placing the wind turbine blueprint. so I presume some other players don't realize this, etiher.Īside from trees, crops do not obstruct wind turbines. A popular one recently expressed surprise to find out that (non-tree) crops and solar panels don't obstruct wind turbines. Solar panels supply 1700W during the day while turbines can supply up to 3000W max, and will. In terms of metal to power ratio wind turbines are more efficient than solar panels. Solar for stable baseline power, and wind to to charge your batteries. It's good to have a mix of solar and wind. Fuel has to be delivered to the generator by a hauler colonist. Turbines can produce more power, just irregularly. These turbines come in 4 tiers: Tweaked, Upgraded, Advanced and Ultimate. Fuel consumption is not dependent on how much power is actually drawn. This mod extra Wind Turbines to the game. This wind turbine is being blocked by a roof despite the fact that there. This wind turbine is being blocked by a roof despite the fact that there is not roof how can I fix this. It can hold up to 75 fuel at a time, for a maximum run time of 3.27 days. Discussion, screenshots, and links, get all your RimWorld content here. I have seen popular and talented "Let's Play" gamecasters on Youtube doing a Rimworld series make some gaffes that indicate to me a lot of folk may not realize what will or will not obstruct wind turbines. The wood-fired generator consumes 22 wood per day and generates a constant 1000W as long as it is switched on and fueled.
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